
My initial perception was that the game suffered from a seemingly schizophrenic mixture of genres. To add insult to injury, the various passengers and airline managers appeared as whimsical caricatures that reminded me of clay-mation figures from those old television Christmas specials (something like "Rudolph the Red-Nosed Reindeer meets Frosty the Snowman"). Imagine my bewilderment when what appeared, instead, on my monitor screen was a ground level perspective, two-dimensional, cartoon representation of an airport interior. I was expecting the typical overhead perspective and moderately realistic, isometric graphics (at least giving the illusion of three dimensions) that are so pervasive in any SIM City -style management/strategy game.

Other "tycoon" titles came to mind such as Railroad Tycoon, Transport Tycoon, Roller Coaster Tycoon (one of my personal favorites) and the much anticipated Monopoly Tycoon.Īlmost immediately upon installing the game, I was taken aback, however, by the unique look of Airline Tycoon and just how much it was unlike these other titles. When I was first given the assignment to review Monte Cristo's new management game, Airline Tycoon, I thought it would be reminiscent of other business management sims I'd played.
